this game is really getting good ! now if you can drop the lag monster that builds because of the loose cobble stone and sand that can build up somewhere there is a thing that copies and multiplies dead or inactive/invisible objects ... handling issues are small . fix the 1 bug with how the rock/soil/sand/gravel all behaves , i get alot of falling objects as i dig .. which tells me the map is not "final" until the player has "exposed" it..
CWE: 128. Wrap-around Error 190: Integer Overflow or Wraparound JSF AV Rules: 164 and 15 MISRA C 2004: 10.1 to 10.6, 12.8 and 12.11 MISRA C++ 2008: 2-13-3, 5-0-3 to 5-0-10, and 5-19-1 CERT C guidelines: INT30-C, INT32-C, and INT34-C
6.y.3 Mechanism of failure
Shift operations intended to produce results equivalent to multiplication or division fail to produce correct results if the shift operation affects the sign bit or shifts significant bits from the value.
Such errors often generate an unexpected negative value; this unexpected value may cause a loop to continue for a long time (because the termination condition requires a value greater than some positive value) or an array bounds violation. The error can sometimes trigger buffer overflows that can be used to execute arbitrary code.
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